﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using RoboTrocity;

namespace RoboTrocity {
	abstract class Switch : GameObject {

		private Trigger attachedTrigger;

		protected Switch(Point _position)
			: base(_position) { }

		public abstract void flipSwitch();

		public Trigger AttachedTrigger {
			get { return attachedTrigger; }
			set { attachedTrigger = value; }
		}
	}
}
